FLEXIBLE SCHEDULE

Virtual Reality Installation 2019/2020

The VR installation Flexible Schedule is shaped like a ‘co-working’ office, where you could book a place.
The original was specially made for Atelier Nord’s office.

What you see in VR is built with computer game graphics including a short day / night cycle and proximity coding where the objects change plasticity when you get close to them.

It consists of a double tactile reality and deals with how we must adapt to structures and objects in order to be optimal and efficient.

With Flexible Schedule, I am exploring how the sensory apparatus can receive input from a virtual and physical space simultaneously. I am also interested in how the body is subjugated by economic power structures using language that praises flexibility.

Flexibility Definition

  1. The quality of bending easily without breaking.
Details:

Metal, silicone, fake leather, carpet 3×4 m
Soundtrack 7 min
Virtual room that overlaps sculptures and the rest of the office.
Instruction narrator-voice on headphones.
Objects that respond to movement.
Day / night cycle of approx. 2 minutes.
Printing with voice-over script and credits in the form of ‘office memo’.
The VR installation Flexible Schedule is shaped like a ‘co-working’ office, where you could book a place.

Credits:

Flexibility and agility definitions 1.1 and 1.2 are cited from Oxford Online Dictionary

Flexibility definition 2 is sited from Keywords, The New Language of Capitalism (2018) by John Patrick Leary, Haymarket books, page 95.

All other text by Maren Dagny Juell.

Flexible Schedule is a Virtual Reality installation.

Technical development Unreal Engine: Richard Cawte

Welding: Joel Correria

Chair upholstery: Simen Brekke

Everything else by Maren Dagny Juell, 2019

Supported by Kulturrådet and Fond for lyd og bilde.